news games single source: Eurogamer
Confetti and Concrete: Why a Gaming Strike Matters More Than Two Million Copies

Two million copies sold on launch day. That’s the headline floating over the city like expensive smoke—clean, successful, profitable. But two million copies cannot erase the fact that fifty-one people at Ubisoft Barcelona were told their chapter was ending.
They didn’t leave quietly either. They took to the streets wearing the ghost of a beloved franchise, holding banners that mocked the very gold-plated dream they helped build. This isn’t just a labor dispute in a fancy European office park.
This is a specific wound in an industry that sells dreams for dinner rolls. We love games because they promise worlds where our mistakes don’t count, where we can wear armor or wield magic and still be ourselves. And those promises? They depend on rooms being paid for, on hands staying steady, on people being treated like architects and not just assets.
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