Chapters
- 1. Efficiency Versus Substance: When Systems Carry the Load (~3 min)
- 2. The Weight of the Subtle Move (~3 min)
- 3. The Rules Are the Story (~4 min)
- 5. The System as Subject (~4 min)
- 6. The Emergence of Systemic Meaning (~4 min)
- 7. The System as Subject (~3 min)
- 8. The System as Subject (~5 min)
- 9. The System as Subject (~3 min)
- 10. The System as Subject (~4 min)
- 11. The Emergence of Inherent Value (~3 min)
- 12. Procedural Worlds and Structural Destiny (~2 min)
- 13. From Spectacle to Structure (~4 min)
- 14. The Logic of Iteration (~3 min)
- 15. The Endurance of Process (~2 min)
- 16. The Elegance of Indifference (~3 min)
- 17. The Necessity of Contradiction (~3 min)
- 18. The Friction of Impossibility (~4 min)
Sources
- [1] A Clash Between Game and Narrative
- [2] A Clash Between Game and Narrative
- [3] A Clash Between Game and Narrative
- [4] A Clash Between Game and Narrative
- [5] A Clash Between Game and Narrative
- [6] A Clash Between Game and Narrative
- [7] A Clash Between Game and Narrative
- [8] A Clash Between Game and Narrative
- [9] A Clash Between Game and Narrative
- [10] A Clash Between Game and Narrative
- [11] A Clash Between Game and Narrative
- [12] A Clash Between Game and Narrative
- [13] Story Pacing
- [14] Story Pacing
- [15] Story Pacing
- [16] Story Pacing
- [17] Story Pacing
- [18] Story Pacing
- [19] Story Pacing
- [20] Story Pacing
- [21] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [22] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [23] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [24] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [25] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [26] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [27] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [28] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [29] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [30] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [31] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [32] What is narrative weight and how game designers can manipulate it to add value to certain elements | Game World Observer
- [33] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [34] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [35] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [36] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [37] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [38] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [39] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [40] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [41] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [42] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [43] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [44] Part 7 Putting into play – The hidden art of pacing 1 (3) – KATARINAGYLLENBÄCK
- [45] Procedural Generation
- [46] Procedural Generation
- [47] Procedural Generation
- [48] Procedural Generation
- [49] Procedural Generation
- [50] Procedural Generation
- [51] Procedural Generation
Two rules, and only two. One: every episode publishes its numbered list of sources, and in the script each fact taken from the file carries its number. Two: you may speculate -- openly -- as long as you say out loud that you are; you will choose the phrase that opens a speculative passage, and the page will print it so listeners know the rule.
When she speculates she says so first, in her own words: “From my perspective...”